Force Feedback Effects vibrate weaker on Linux when compared to Windows in the same test project. This was reported and tested on 4.22.2 (CL-6574378). This was reproduced on 4.21.2 (CL-4753647) and ...
Whenever adding a Beam Data module along with Beam Source and Target, the Cascade editor produces an "NO ASYNC TICK" error. Tested in 4.21.2 (CL - 4753647), 4.22.2 (CL - 6547378), 4.23 (CL - 682596 ...
Crash when opening a new level with reopened EditorUtilityWidget after opening and closing it multiple times. The cause of this issue is that UEditorUtilityWidgetBlueprint :: UpdateRespawnListIfNee ...
When simulation a cloth at high wind speeds using wind simulation it appear to break. Pieces of the mesh will no longer render. ...
If a user has Visual Studio 16.1 installed, UnrealVS will report that it is not compatible and refuse to install. ...
The current engine version (4.22) seems to suffer a huge performance hit when using the demo recording (demorec) feature. This issue is present in both the editor and the packaged game (developer bu ...
When importing a binary FBX with the option Use T0As Ref Pose enable it appears that some models will be slightly deformed (see attached image). ...
When changing the key interpolation of a material curve in an animation to constant it appears to break the updating of the material after the changes are applied. Until the changes are applied it a ...
The Actor Transform Widget/Gizmo does not follow any actors that are moved during Simulate when the actors are selected. If the selection is changed or if the actor is clicked again, the Widget/Gizm ...
When renaming a widget in the widget hierarchy the user experiencing does not appear to match up with what is expected. After renaming the widget if the user presses the down arrow key it is assumed ...