While testing the 'Shot' command for a user on the AnswerHub, I discovered the reason for the incorrect resolutions of his screenshots, was due to the fact the 'Standalone' window resolution set wit ...
A user has reported a crash when attempting to use the 'Spawn Actor' node within his level blueprint. I was able to follow the repro steps provided in the original answerhub post and get the crash ...
The character blueprint is in Content/Sarlack/Characters/SC_BaseCharacter.uasset. This blueprint is a child of a C++ file. Note from the person who sent me the project: "The skeletal meshes I am us ...
Code / blueprint script for game mode login functions executes before the game mode begin play function. ...
When using an InterpToMovement component in a blueprint with the "Auto Update Tick Registration" and "Auto Register Updated Component" options unchecked, PIE will result in a crash. Found in 4.10. ...
Connecting a Client to a Server in PIE with Auto Connect to Server disabled will crash the editor. EDIT: simple test project attached. Make sure Auto Connect to Server is disabled, and PIE with 2 p ...
Fallout from CL# 2865330 for [Link Removed], bleedover of the warning to certain intermediately spawned nodes. ...
Users are having issues after upgrading their project to 4.11 due to the missing option of FollowHmdOrientation in the Player Camera Manager. ...
User Description: The Perception System crashes when exiting PIE on UAIPerceptionSystem::UnregisterSource. It doesn't check for null sense classes which are there by design I suppose. I transition m ...
Attempting to pass a struct containing a variable of a type that is not compatible with blueprints into a blueprint function causes the editor to crash upon PIE. Found in 4.10.2 binary. Reproduced ...