When a shipping build is packaged using specific rendering settings a memory leak can be observed. The licensee has noted that this leak presents as a 10MB per hour increase in RAM usage. It has a ...
I find that there are a couple of things that influence the artefact If WPO in M_BlendingBug is connected I get an issue with the blending. Removing the opacity input that's passed through the ma ...
When tearing down a nanite project with the nullrhi active, there is a crash in the FeedbackManager destructor that causes any exit to be unclean. The teardown process causes a crash as the destruc ...
Received a report from a licensee using Network Prediction Plugin and Mover. There is a strong likelihood of a crash occurring when using NPP's smoothing option and spawning new NPP-simulating ins ...
We're encountering an issue when using object tracks in subsequencer. When enabling blending on a subsequencer section, the object reference resets throughout the entire duration of the track. Inte ...
The "parent class type" text changing size causes the tabs to shift around a lot when you have a lot of them. We need to figure out a better place for this text to avoid the issue ...
This issue is the same as [Link Removed], but it causes confusion for developers because only Nanite ISM are rendered correctly since UE5. . ...
When attempting to drag and drop an actor from the Content Browser into the level viewport during PIE, the actor is not placed at the mouse cursor location if the Player Controller is attached. Inst ...
It is possible to experience an editor crash in 5.5.4 when the cook process generates a warning that references an asset while the editor is saving. It seems that during a save operation, the code t ...