Uniform folding is not working with material parameter collections along with one additional unnecessary instruction generated. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, 4.24 CL# 8748719 ...
When a scene capture is active, attachment will lag behind parent. (Similar to [Link Removed] ) ...
Paper Sprite actor set as a Default Value in a Blueprint Struct is set to none, when the sprite is renamed, saved, and the Engine is restarted. ...
Attempting to use the Editor with a 32:9 Ultrawide monitor (5120x1440) causes the ratio sizes to be multiplied by 868.000000. ...
Making a scene component the new root component results in the actor component being displayed above the scene component hierarchy ...
When the "Restore Open Asset Tabs on Restart" option is turned on in the Editor Preferences window, closing the Editor while a debugger is attached appears to remove any saved asset tabs from the Ed ...
'Reimport with new source' command does not work on Mac. Confirmed in 4.22 @ CL 4771381 ...
Duplicating a UActorComponent that has an Instanced UPROPERTY does not perform a deep copy of the instanced property. It appears to only copy a reference to the instanced object. Where as, performin ...
A user has reported that inputting Korean into certain types of text boxes in the editor using an IME results in delayed input. The user reports that this occurs with SMultiLineEditableTextBox in th ...