-This functions in 4.16 -Physics will only simulate if the Third Person Character bone name variable is set to root -Physics does not affect any other bone -Make sure to plug in set in collision f ...
The Async Load Primary Asset Class node returns an invalid class for a packaged project. This does not occur in PIE / Standalone (calling the node does return the expected primary asset class) Reg ...
Material appears darker when applied to the screen via HUD blueprint as apposed to a widget blueprint ...
Translucent meshes and particles behind an actor who's surface material uses SceneColor node are not rendered properly. Changing the view angle of the camera causes the translucent meshes to "pop" ...
Any child class of UDataAsset (parent) will properly be picked up when the Asset Manager's Asset Base Class" field is set to the appropriate class. However a grandchild class (Child) with the same ...
Project showing the issue attached. Variables in child actor template not updating based on changes made in child actor's construction script. Per licensee, "I'm basically trying to make a child a ...
REGRESSION: Yes, in the previous version of PhAT it was easy to do this since there was different modes for Constraints and Bodies In the new PhAT, there's no easy way to see the Details for a sele ...
Changing a constraint setting on a physics asset while PIE doesn't automatically update the skeletal mesh actor in the level that is using it. If the user changes a setting that does cause a phys a ...
When using the left mouse button to click and drag a button, the on drag detected will not fire even when using precise click. This was not the case in previous versions of the engine (Works as expe ...
If a UFUNCTION is declared as both BlueprintCallabl as well as static, with the meta specifier "WorldContext = "SomeContext"", the function does not show up in the list of function calls for any blu ...