A GeometryCollection that was broken and is going through shrinking will reset the size of its particles if a second level is broken

UE - Simulation - Physics - Destruction - Oct 18, 2024

Might relate to issue [Link Removed] - "The Remove-On-Break feature, set on Fracture Mode on Geometry Collections, stops shrinking and shows strange behaviors" The added information on this particu ...

Shortcuts do not appear to work for the visual logger

UE - AI - Nov 16, 2017

Shortcuts do not appear to work for the visual logger in the editor preferences ...

Physics actor with physics toggled will fall through static meshes set to Movable

UE - Gameplay - Jul 20, 2016

Physics actor with physics toggled will fall through static meshes set to Movable User Description: Basically, what this project does is enable simulate physics on the black cube in the middle, th ...

Crash when undoing emitter deletion in Niagara System

UE - Niagara - Cinematics - May 25, 2024

[CrashReport] OpenGL - FRenderResource::ReleaseResource()

UE - Graphics Features - Sep 14, 2017

This is an infrequent but longstanding Linux crash that has occurred since 4.11. This is not a Linux-specific crash and can happen on Windows too (see [Link Removed]). ...

Physics Constraint returns incorrect values for Swing1, Swing2, and Twist

UE - Simulation - Physics - Jul 7, 2022

Tested in //UE5/Main CL#20966071 Tested in //UE4/Release-4.27 CL#18319896 Physics Constraint returns incorrect values for Swing1, Swing2, and Twist. ...

Setting AnimationMode to "UseAnimationAsset" inside Sequencer might not be set properly.

UE - Anim - Sequencer - Sep 30, 2024

Adding a new key inside a LevelSequence that changes the AnimationMode of a SkeletalMesh to "Use Animation Asset" can bug out the AnimationMode constantly change between "UseCustomMode" and "UseAnim ...