When opening the Stack-O-Bot project in 5.0 Preview 1, the project has a rendering issue where bright shimmering lights appear all around the screen. I discovered that this is due to the PostProcess ...
Currently, the Blueprint compiler will only update references to a reinstanced CDO/archetype object if it falls within the immediate hierarchy of the Blueprint class type OR if it's a component temp ...
WebRTC binaries do not have the correct headers and the headers need to be updated. Linux binaries also need to be updated to match the new headers. ...
Scale, rotating, or translating Foliage causes the Foliage to flicker and become invisible when placed. Making several adjustments then undoing the last change causes the foliage to reappear with th ...
This worked in previous releases, but changed around 4.27.2 and Early Access. This prevents users from using C# regular expressions. ...
An error message informs the user that a function does not have the BlueprintCallable keyword if the same function is using a native to blueprint communication keyword. The function/keywords are b ...
UDN user reports that the calculations used to auto-calculate spline points is incorrect, solution supplied in the UDN ticket. ...
When opening Unreal Editor on Linux, the Project Browser opens but is completely unresponsive. Shortly afterwards the editor will crash. If you use the -nocef command when opening the Editor, everyt ...
This is a Regression. Using an Editor Utility Widget to set properties on materials via Set Editor Property doesn't work in UE5 as it did in UE4. ...