GPU memory leak during large source control operations

UE - Editor - Workflow Systems - Jul 28, 2022

We've seen some reports of GPU memory leaks during source control operations caused by the animation of the throbber widget, potentially leading to a crash if GPU memory runs out. The crash has been ...

VolumetricFog does not update + creates artefacts in low exposure environments

UE - Graphics Features - Jul 26, 2022

See licensee video here which shows the issue - [Link Removed] ...

The process of performing SetTextureParameterValue on a decal component during BeginPlay, the result will not be the same every time when streaming a level.

UE - Graphics Features - Jul 26, 2022

If executing CreateDynamicMaterialInstance and SetTextureParameterValue on BeginPlay for the decal component, the decal will be different the first and second time level streaming. ...

Calculating LLM of Audio tag in AnimationStreaming.

UE - Anim - Runtime - Jul 25, 2022

 In the following section, AnimationStreamingManager incorrectly adds in Audio's LLMTag.   void FAnimationStreamingManager::UpdateResourceStreaming(float DeltaTime, bool bProcessEverything /*= fals ...

Level sequence does not play when using async load for level

UE - Anim - Sequencer - Jul 25, 2022

The problem seems to be that FLevelSequenceBindingReference::Resolve () fails due to LoadPackageAsync() called in the FStreamableManager::StreamInternal() function. The licensee reports that the pro ...

Button response wrong on lastest MacbookPro

UE - Platform - Apple - Jul 24, 2022