Same-named variables of other classes listed as references in blueprint

UE - Gameplay - Blueprint - Aug 14, 2015

If a variable in a blueprint is the same name as a referenced variable from another blueprint, using "find references" on the local variable will return references to both the local and the external ...

Attempting to export sequencer camera causes editor to crash on Linux

UE - Platform - Linux - Oct 26, 2016

Trying to export a sequence camera on Linux causes the editor to crash. This does not occur on Windows. EDIT: Crash seems to occur when focus leaves the FileName field. ...

UGeometryCollectionComponent::EventDispatcher gets registered for events twice what can result in duplicate collision events being fired

UE - Simulation - Physics - Destruction - Sep 18, 2024

UGeometryCollectionComponent::EventDispatcher gets registered for events twice, once in UGeometryCollectionComponent::RegisterForEvents() and again in UChaosGameplayEventDispatcher::OnRegister(). Th ...

Destructible Event OnComponentFracture fires multiple times when Debris flag is enabled.

UE - Simulation - Physics - Destruction - Jul 15, 2015

When using a Destructible that is using the Event OnComponentFracture and the flags for Debris timeout/max separation and Debris Enabled will cause the event to fire for each chunk removed from the ...

Chaos Vehicles - Wheel physics bounds staying in spawn location on server

UE - Simulation - Physics - Jun 9, 2023

Vehicle wheel shapes on the server appear to detach from the vehicle and remain at their spawn point when running a networked game. The clients physics representation is ok and as expected, i.e. whe ...

Level will crash if Landscape material layer can't find LayerInfo file.

UE - LD & Modeling - Terrain - Landscape - Sep 8, 2016

Artist had problem open his level after LayerInfo file was deleted ...

Niagara mesh particles have incorrect normals when scaled

UE - Niagara - Apr 27, 2020

Niagara mesh particle normals do not match those of static mesh actors. ...

Transition ratio getter function not correct for interrupted transitions.

OLD - Anim - Apr 7, 2016

The transition ratio getter simply uses ElapsedTime/Crossfade for the alpha on the transition. Normally this is sufficient, although if you blend between two states A and B such that you interrupt ...

Material attribute layers issue with texture sample and VT lookups

UE - Rendering Architecture - Materials - Nov 14, 2024

When using material attribute layers in a material layer setup, there is a potential discrepancy in the number of VT Lookups presented in the material instance's Platform Stats. When the same textur ...

Dynamic NavMesh disappears when loading/unloading SubLevels

UE - AI - Nov 9, 2018

A DynamicNavMesh within a NavMeshBoundsVolume placed in a SubLevel will disappear if loading/unloading another SubLevel that has completely nothing to do with the DynamicNavMesh. Using a setup with ...