iPadOS AR App Crashes when ARKit's "Use Scene Depth for Occlusion" is Enabled

UE - Platform - XR - Dec 13, 2024

Does not crash in 5.4 on same hardware so looks like a regression. Attached Unreal logs indicate source of critical error: 'FARKitCameraOverlayMobilePS' shader uniform expression set mismatched sh ...

Launch on fails during staging with a SafeCopyFile Exception for MfMedia.uplugin

Tools - Jan 10, 2017

Was able to repro this on machines with and without machines set up for Xbone testing. ...

[AI] Editor crashes when editing values of an FInstancedStruct's TArray inside of a BP

UE - AI - Jun 30, 2023

While using a custom struct that contains a TArray member variable with FInstancedStruct, you cannot edit it in the editor without a crash. Other structs and types work as expected even if they deri ...

Crash when force deleting Dataflow Graph

UE - Editor - Workflow Systems - Jul 31, 2023

When force deleting a dataflow graph with the dataflow graph editor open it will crash the engine. This issue is occurring in Binary //UE5/Release-5.3 @ CL 26560699 This issue is occurring in Binar ...

Make Timespan Node: Milliseconds to Seconds Conversion

UE - Foundation - Core - Jun 19, 2018

Make Timespan node returns unexpected conversion from milliseconds. With all other values 0 - values in the Milliseconds field over 2147 flip to negative and begin to decrement ...

Thumbstick Values Resetting with Oculus Rift through SteamVR

UE - Platform - XR - Oct 11, 2018

Thumbstick values reset once max value is reached. Tested with Rift WMR Plugin off - Works normally Oculus Plugin off (Running through Steam VR) - Only X values reset. Confirmed in Packaged proj ...

Volumetric clouds jitter when in front of geometry

UE - Graphics Features - Nov 30, 2023

Potentially related to [Link Removed], but distinct. ...

Eye Shading Model renders Emissive unexpectedly when using a FloatRGBA scene format

UE - Graphics Features - Apr 5, 2024

This appears to be caused by the colour format. It only occurs when the scene format has an alpha channel. FloatRGB (format 3) doesn’t exhibit these issues. Unfortunately, format 4 is the default fo ...

Rotator Prints Pitch, Roll, then Yaw instead of Roll, Pitch, Yaw

UE - Gameplay - Blueprint - Aug 25, 2016

Rotator Prints Pitch, Roll, then Yaw instead of Roll, Pitch, Yaw ...