When a new class is added to a subfolder, by entering the folder name in the Add C++ Class - Path field, navigating to the new subfolder doesn't work if the Content Brower's Sources Panel is closed ...
In the 4.17 release, there was blocky dithered opacity mask artifacts on low opacity pixels. ...
REGRESSION: No, this also occurs in 4.15. In the montage editor, the gree montage section bars render behind the black lines of the timeline, making them hard to see. ...
Find node returning -1 in packaged game even when the item exists in the array ...
Workaround:Open M_TableRound, move a node. Save the MaterialReopening the project seems to fix the issue Replacing the reference of the deleted table texture is rendering default material. Note T ...
When an array of custom UObjects is defined in an actor component class, blueprint instances of the component class cannot update the array elements. Array elements only update inside the blueprint ...
Clicking the Override option when attempting to replace a keyboard shortcut with another key that is already bound will not update the settings. Workaround: Unbinding the key before rebinding it to ...
When editing a value in the details panel of a component, if you attempt to undo the changes, the component is no longer selected. The value gets undone as expected, but it is unexpected that the co ...
Using nested comments when also declaring a second UClass in the same header file causes the UHT to have issues when parsing, resulting in a crash of UHT. ...
Content files that are labeled with both text and numeric values sort correctly, but files containing only numbers, don't share this behavior and end up with weird sorting order. MyMat_20, MyMat_20 ...