Scaling objects via a timeline scales past the intended value when attempting to scale to 0,0,0. Instead of ending at 0,0,0 the scale will be set to an extremely small negative value such as -.0019, ...
If a skeletal mesh utilizing a capsule component has physics enabled to ragdoll, when the capsule is moved back to the mesh the mesh will jerk backwards towards the capsule briefly. ...
Memory leak when leaving Shootergame open for extended sessions. ...
A user was trying to cast to a child blueprint from the parent using a "Reference to self" variable as the target. The warning messaged: "Child" does not inherit from "Parent" (Cast to "Child" wou ...
(see udn link) GetUserFocusedWidget can crash when a player disconnects their controller as the index into the array goes out of bounds. HasUserFocus, HasUserFocusedDescendants may also have simila ...
Animations played on server skip every second frame. *See attached image. ...
Cannot bind event dispatchers between two blueprints that share a parent class. This issue also occurs if you use the parent as a variable in the child. The bind event dispatcher seems to only take ...
If the FirstpersonBP folder is renamed for the first person project example the First Person HUD will no longer function. ...
User has found an issue in which Anim Notifies, spawning particle system components that cannot ever render will leak the particle system component. The user has a working fix but it's likely not i ...
Placing a series of Play Sound Anim Notifies in an Animation and looping or playing that animation via Matinee multiple times causes the sounds to play all at once at the initial trigger of the anim ...