Python cannot spawn object when running in Ueditor-CMD

UE - Editor - Workflow Systems - Dec 7, 2018

It is probably link to the fact the function try to access so GUI object that are not accessible in CMD EditorLevelLibrary.spawn_actor_from_object should work in commandlet ...

Deltagen Importer - Materials still import if disabled

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 6, 2018

Materials still import if disabled in Deltagen Fbx Importer. Import Geometry bool also looks to not be functioning. ...

UReplicationGraph::InitializeForWorld needs to clear the global actor info map

UE - Networking - Dec 6, 2018

The global actor info map is not completely cleared in UReplicationGraph::InitializeForWorld, which can leave stale actor references from the previous level (WorldSettings, and possibly others) afte ...

Remote 2 fails to launch on iPad Pro 11inch

UE - Automation Test - Dec 6, 2018

Unreal Remote 2 is crashing on launch with new ipads.  ...

Foliage meshes doesn't follow the geometry planted on

UE - World Creation - Worldbuilding Tools - Foliage - Dec 6, 2018

When PCH is Disabled, Error Occurs in VulkanGenericPlatform.h at Android Build

UE - Graphics Features - Dec 6, 2018

If disable PCH in Target.cs, an error will occur when building for Android. The log is as follows. LogPlayLevel: Error: D:/Build/Release-4_21_0/Engine/Source/Runtime/VulkanRHI/Private/Android/../Vu ...

Crash on Linux and Windows with Vulkan when adding Atmospheric Fog to a Level

UE - Graphics Features - Dec 5, 2018

Adding an instance of Atmospheric Fog to a Level causes the Editor to crash on both Linux and Windows when using Vulkan. There is a different callstack when SteamVR is enabled on Linux which is also ...

Copy-pasted user created umg not updating if the template was modified

UE - Editor - UI Systems - Dec 5, 2018

When copying/pasting a user created Widget into another widget any changes made to the copy will change the main Widget without making any changes to the copy. ...

GetClassDefaults should expose object properties if they are not instanced

UE - Gameplay - Blueprint Editor - Dec 5, 2018

The current GetClassDefaults is overly restrictive in what it allows to be modified and not. Object properties that point outwards (i.e. non-instanced) should be accessible. ...

Changing Levels Does't Clear Global DistanceField

UE - Graphics Features - Dec 5, 2018

In a packaged game or standalone, if you change map with DFAO enabled the previous DFAO will still be visible. This does not occur in PIE. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# 4613 ...