When setting the LODbias via the device profile for a specific Android GPU it does not appear to have an affect on the textures when run on the device ...
IsDataValid is not called for components inherited via a parent's SCS. I've attached a small repro project. (4.27) ...
Datasmith incorrectly imports 3Dxml files. In 4.27 and Early Access 2 the file imports correctly. ...
The UpdateCullDistanceVolumes behavior when saving was changed by CL-36588597. Only CullDistanceVolumes in the same sublevel can affect Max Draw Distance. ...
Renders with a custom render pass from the level in the Automotive Photo Studio Template are incorrect. They appear to be affected by auto exposure. ...
If you place a deferred decal in the world and then set the view mode of the viewport to "Shader Complexity", the decal doesn't affect the complexity value. ...
Licensee reports this change, and can confirm a very rough similarity observed in a template project in 4.27: [Image Removed] ...
This is a regression tested in //UE4/Release-4.27 CL18319896 Vehicle from the Vehicle template clips through instanced meshes, and can't be driven on them. ...
This is a regression tested in //UE4/Release-4.27 CL18319896 Screen Percentage does not behave correctly with SceneDepth Post Processing. ...
Using LocalizationTable in text localization does not switch text correctly. This is not a problem in UE4.27, but it is a problem in UE5.0 and later. ...