From licensee: A simple example is setup in the project, the relevant part is just this code: UCLASS(meta = (BlueprintSpawnableComponent)) class TESTBUGEDITORONLYEDITOR_API UEditorOnlyComponent : ...
AActor::AddReplicatedSubObject will ensure in this case if the actor doesn't set bReplicateUsingRegisteredSubObjectList, but there is no equivalent check in AActor::AddActorComponentReplicatedSubObj ...
AActor ContainsDataLayer Is Slow: Navigation builds are heavily slowed down by TObjectPtr to TSoftObjectPtr conversions when checking if DataLayerAssets contain Users discovered a huge time los ...
Direct link with macOS Sequoia seems to be broken as Twinmotion cannot detect the Direct Link source, it seems the data is properly written in the cache directory. Update: Another user reports th ...
When using material attribute layers in a material layer setup, there is a potential discrepancy in the number of VT Lookups presented in the material instance's Platform Stats. When the same textur ...
When a component is removed from a class that exists as an instance with external actors enabled, a deleted BP component on an actor will remain referenced by the instance. Disabling External Actor ...
With PackageReload.EnableFastPath enabled, doing an asset reload, will result in DEADPACKAGE Slack thread: [Link Removed] ...
When the CurveLinearColor asset assigned to a CurveLinearColorAtlas is edited (e.g. change the colors of the gradient), the preview window of CurveLinearColorAtlas editor does not automatically upda ...