The collision of objects moving at high speeds seems to move in front of the object. The faster the object is moving, the further the collision will be from the mesh. AnswerHub report: https://an ...
The "Set Global time dilation" node does not have an effect when being applied on the mobile platform iPhone 5c. ...
When you package a project in 4.6.1 for Windows (32 bit) shipping, the file size is around 160 MB. When you package a sample project in 4.7.2, the packaged size will be around 345 MB. [Link Remove ...
https://forums.unrealengine.com/showthread.php?61511-A-few-questions-in-regard-to-texture-compression-reflections-and-deployment&highlight=powervr This code was added back on 8/2013, changelist 178 ...
Deleting a bound function from a widget sets the binding to None which causes compile to fail. Deleting a bound function from a widget sets the binding to None which causes compile to fail The li ...
Running a server from the editor will crash this project. Reproduced by using UE4Editor <projectname> -server -log to run the editor. This does not occur with a new project in 4.7.2 or in Main. ...
Child BPs created from Parent BPs that include nodes attached to the Event BeginPlay, Event ActorBeginOverlap, or Event Tick nodes include a Parent call in the Event Graph by default. This is incons ...
When building a simple level using BSPs with materials applied after adding several additive and subtractive BSPs and applying materials, certain materials jitter and distort badly when in the viewp ...
Changing the name of an Event Dispatcher's Input will not update existing nodes in Event Graphs and cause a compiler error. The error text includes links that open the level tab rather than locating ...
With a locked Smooth Framerate of 60 Min / 60 Max and in Fullscreen Standalone mode, there is a transparent bar like stutter in the framerate that runs through the playing cinematic. Also Reproduce ...