ISM is not transformable in standalone if mesh distance fields are generated

UE - Graphics Features - Feb 15, 2019

Instanced static mesh is not transforming when running in standalone or a packaged project. The collision of the mesh will scale but not its visual. ...

AttachToComponent replication snapping to position instead of keeping relative location

UE - Networking - Feb 15, 2019

When using AttachToComponent at runtime, the attachment does not replicate properly for some clients. The relative transform/rotation is not maintained. The user who reported this issue mentioned th ...

[CrashReport] UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:418]

UE - Rendering Architecture - RHI - Feb 15, 2019

Two comments from users:Running in -dx12 mode to test raytracinglaunching editor Generated from CrashReporter ...

Off by one in skeletal animation length

UE - Anim - Sequencer - Feb 14, 2019

Malformed command sent to UAT if BuildCookRun command ends with a trailing slash ("\")

UE - Foundation - Cpp Tools - Feb 14, 2019

Including a trailing slash ("\") at the end of a BuildCookRun command sent to UAT results in UAT receiving a malformed command. If the command ends with a slash, the resulting command that UAT recei ...

Potential for race conditions in startup movies to cause crash

Tools - Feb 14, 2019

In startup movies there is a potential for a race condition when getting the size of an FMovieViewport. This has led to crashes for licensees. The shared pointer ...

User Defined Struct causing crash due to accessing freed memory when using Stompmalloc

UE - Gameplay - Feb 14, 2019

A licensee has reported that Custom Structs can cause a crash when using StompMalloc under certain situations. Regression?: No This occurs in 4.20 ...

Volumetric Lightmaps do not work with Landscape texture mapping

UE - Graphics Features - Feb 13, 2019

It appears that the Lightmass Volumetric Lightmap does not work with Landscape textures. When it samples the Landscape with some textured material, the resulting lighting build data does not match t ...

Datasmith re-import crash - UE4Editor-UnrealEd!UMaterialInstanceConstantFactoryNew::FactoryCreateNew

UE - Editor - Content Pipeline - Datasmith - Exporters - Feb 13, 2019

From user:I'm getting repeatable crashes on re-imports after I've re-worked the models a bit in Max. The workaround now is to just delete everything from Unreal and do a fresh import, but as my o ...