Particle Sprites Location jumps when Engine delta time stutters

UE - Graphics Features - Feb 11, 2015

Particle Sprites will jump forward in level when engine delta time stutters due to a instant pushed rendering queue. [Link Removed] ...

"Set Input Mode Game and UI" Allows the cursor to still interact with buttons when not showing

UE - Editor - UI Systems - Feb 11, 2015

If the node "Set Input Mode Game and UI" is used and the player clicks off of the widget that is focused the mouse disappears (expected), however if the player moves the cursor (now invisible) over ...

Character animations do not replicate when the character is attached to another actor

UE - Networking - Feb 10, 2015

Character animations do not replicate when the character is attached to another actor. Setting the other actor to Replicate and Replicates Movement does not seem to make any difference. Reproduced ...

Template animations pop upon looping

Docs - Samples - Feb 10, 2015

The animations in the following code and blueprint templates pop upon looping SideScroller -SideScrollerRun -SideScrollerWalk SideScroller2D -RunningAnimation ThirdPerson -ThirdPersonRun -ThirdPers ...

Packaged Project with Media Player Asset 'From Memory' Crashes and Corrupts Project

Tools - Feb 9, 2015

There is no Callstack associated with this crash. And I was unable to reproduce this in main due to a known issue when switching the 'Stream Mode' to 'From Memory'. When packaging a project in 4.6. ...

Crash on play if Oculus DK2 is on in Direct HMD mode

UE - Platform - XR - Feb 6, 2015

EDIT: UPDATE - All reports about this crash seem to be from laptop machines where the Oculus is running on an NVIDIA 800M or 900M series graphics card rather than the integrated Intel card. ------- ...

Spawn Emitter At Location is not available in an Object Blueprint

UE - Gameplay - Blueprint - Feb 4, 2015

Spawn Emitter At Location is no longer an available node in an Object Blueprint. It was available in 4.6.1 but is not in 4.7 or 4.8. Spawn Emitter Attached is still available in an Object BP. Teste ...

Cannot set the Rotation value of an Instance Static Mesh component if the scale is set to zero

UE - Gameplay - Feb 3, 2015

Cannot set the Rotation value of an Instance Static Mesh component if the scale is set to zero. This can be done with StaticMesh components and standard Static Meshes in the level. ...

Blueprint viewport doesn't show the camera preview.

Tools - Feb 3, 2015

Blueprint viewport doesn't show the camera preview. ...

The Show Collision option in the Viewport does not show all collision during Simulate

UE - Simulation - Physics - Jan 30, 2015

The Show Collision option in the Viewport does not show all collision during Simulate. ...