Blueprint Structure Tooltip Edits Get Discarded

UE - Gameplay - Sep 12, 2018

Blueprint Structure tooltip edits get discarded. Current workaround is to make a secondary change that is not needed along with the desired change, Then edit it again to remove the secondary change. ...

Instanced and skeletal meshes produce an overlap but fail to compute an MTD

UE - Simulation - Physics - Sep 11, 2018

Instanced and skeletal meshes produce an overlap but fail to compute an MTD, resulting in the logging of "OverlapTest says we are overlapping, yet MTD says we're not" in LevelActor.cpp ComponentEncr ...

Volumetric Lightmap Holes Appear Every Fifth Build

UE - Graphics Features - Sep 11, 2018

Volumetric lightmap holes appear every fifth build.  Found in 4.19 CL# 4033788, 4.20 CL# 4302132, and 4.21 CL# 4348893 ...

Double-Sided Geometry Collision Doesn't Work When Using Set Physics Linear Velocity

UE - Simulation - Physics - Sep 10, 2018

Double-sided geometry collision doesn't work when using physics set linear velocity. This does not occur when using floating pawn movement or character movement components. Working as expected in 4 ...

Disallow assigning external textures to Slate widgets

UE - Editor - UI Systems - Slate - Sep 7, 2018

External textures cannot be directly assigned as a brush texture; you need to assign a material that samples from an external texture instead since it generates special shader code to access it. ...

Select All Descendants in World Outliner Does Not Highlight Everything Selected in Sub Folders

Tools - Sep 7, 2018

Selecting all descendants of a folder hierarchy in the world outliner doesnt accurately show what all is selected. This does not always occur and is a visual bug. The items in the level are still se ...

Clothing Pops on start and LOD switching

UE - Simulation - Physics - Character - Sep 6, 2018

Clothing can have noticeable popping when switching LODs, and there is currently no mechanism to initially start cloth in a resting pose, causing popping on spawn. ...

NavLink component does not account for the cost of the path set by AreaClass

UE - AI - Sep 6, 2018

In the test case, the NavLink component has a navigation cost of 1000000000. When the AI navigates to the NavLink the printed cost is only 2677. It is believed that the AreaClass isn't being taken i ...

ARKit Crash with Session Type: Image

UE - Platform - XR - Sep 6, 2018

AR app crashes when starting AR session if session type is set to "Image". Also confirmed in Main CL 4346626 ...

Crash When Trying to Set Default Values to a Structure That Includes a Transform Variable

UE - Gameplay - Sep 6, 2018

The Editor will crash when trying to set default values to a structure that includes a transform variable. Found in 4.19 C# 4033788, 4.20 CL# 4302132. 4.21 CL# 4347190 ...