[CrashReport] UE4Editor_CoreUObject!FLinkerPlaceholderObjectImpl::FindRawPlaceholderContainer() [linkerplaceholderbase.cpp:161]

UE - Gameplay - Blueprint - Sep 27, 2017

This is currently among the top 10 crashes coming out of the 4.17.2 hotfix, affecting a few unique users, and this specific callstack does not appear to have occurred in 4.17.1. This may be a regres ...

Some Twinmotion library assets do not render in Path Tracer in files with a large number of assets

TM - Rendering - Apr 17, 2025

Reported in SF [Link Removed] In scenes containing large numbers of certain Twinmotion assets, when activating Path Tracer, some of the assets will not render. The assets will render normally in St ...

Incorrect WorldType causes crash in ULandscapeSplinesComponent::CheckForErrors

UE - LD & Modeling - Terrain - Landscape - Jun 21, 2018

When adding a sub-level that contains a Landscape and Landscape Splines to an existing Level, it will cause a crash when building the lighting.  This issue was reported in 4.18.3 (CL 3832480) and t ...

Apex Cloth LOD distortion occurs after World Origin Rebase

UE - Simulation - Physics - Character - Sep 13, 2017

There is a distortion that occurs with Apex cloth when changing the World Origin location. This distortion occurs when you approach after the world origin has been changed. This issue is similar to ...

Lightmaps on Mobile Devices Appear Dirty and Blurry

UE - Platform - Mobile - Nov 28, 2017

When deploying project to a mobile device, the quality of the baked lighting and shadows becomes very poor compared to "Mobile Preview." Lightmaps appear dirty and blurry, with splotches (As shown i ...

CaptureEveryFrame=False Produces Green Capture in Packaged Game

UE - Graphics Features - Dec 8, 2017

When setting a SceneCapture with Capture Every Frame set to False, the capture will appear bright green in Packaged project. It captures as expected in editor/ PIE, and also works fine if Capture Ev ...

Compiling blueprint with nested subobjects loses data

UE - Gameplay - Blueprint - Jan 25, 2018

The attached project is from a licensee who made a Quest system where a blueprint has several ConditionContainer instanced subobjects, that contain EdGraphs with custom question condition nodes. On ...

LIVE: ProjectileMovement component does not function when a PrimitiveComponent is missing or removed from the Components

UE - Simulation - Physics - Nov 18, 2014

A projectile brought over from 4.5.1 or earlier that does not have a Primitive Component as the Root, or removing the root from the projectile in 4.6, returns an error: "Movement component [Projecti ...

[CrashReport] UE4Editor_SlateCore!SWindow::IsVisible() [swindow.cpp:1320]

Tools - Oct 12, 2017

This is a trending crash coming out of the 4.18 previews and 4.18.0. The callstack is similar to a Mac crash that was fixed in 4.16.2 - [Link Removed] User Descriptionswas testing 3rd person temp ...

[CrashReport] UE4Editor_UMG!UWidget::GetParent() [widget.cpp:610]

UE - Editor - UI Systems - Oct 19, 2017

This is a trending crash coming out of the 4.18 previews and 4.18.0. Users have not provided any descriptions of their actions when the crash occurred. Source Context 597 void UWidget::SetA ...