Dragging off the result of the Ease function and selecting Add Reroute Node creates a wildcard reroute node that is not connected to the Ease output. The two nodes cannot be connected. ...
If the 'Activate Touch Interface' node is called in blueprints (set to a non-'None' interface) and the current touch interface is set to 'None', the editor crashes. ...
When two connected wildcard nodes are attached to a type input of another node, the wire and second wildcard node do not update their data types to match. Image attached. This can only occur when e ...
Setting Project Settings->Rendering->Optimization->Clear Scene to "Do not clear" prevents the scene from clearing even in editor window viewports, such as the Components tab of Blueprints and the Pr ...
Moving or changing the name of a map that is set as the Game Default Map or Editor Startup Map does not update the map settings. These will still refer to the old name of the map, and the Editor and ...
Building the Engine using Debug Editor configuration can result in a crash if a project is run in PIE mode. No crash occurs in the same project if the Engine is built using Development Editor config ...
User provided a project that the Distance Ray Trace Shadows are generating stripes across the meshes. Cascade Shadow Maps are also (if turned on) generating a series of stripes in the transition zo ...
The engine crashes when after right-click > Expand Node on any composite node. Crash Report: [Link Removed] ...
Running a client in debug mode in Visual Studio with the "-opengl" commandline argument will trigger an Access Violation breakpoint. ...
Physics Constraints do not have the same values if they are part of an 'Always Loaded' level. They will work correctly in the Persistent level and a level that is Streamed in. This becomes problem ...