Wrong height from Chaos::FHeightField::GetHeightAt()

UE - Graphics Tools - Terrain - Landscape - Oct 27, 2022

Sphere Physics do not go to sleep causing infinite rolling

UE - Simulation - Physics - Jan 30, 2015

When you have a sphere that is rolling it will never come to a complete stop even at low speeds. It will slow it's speed but never stop. This conversation was discussed with James G and Ori C back ...

AutoReceiveInput get incorrect controller on the Listen server at SeamlessTravel

AutoReceiveInput get incorrect controller (previous controller on previous level) on the Listen server at SeamlessTravel. In the process of SeamlessTravel, player controller is changed for new leve ...

Importing manual LODs in the Static Mesh Editor on Linux will freeze the editor

UE - Platform - Linux - Oct 21, 2015

When importing a LOD manually in the Static Mesh Editor the editor will freeze indefinitely. ...

Multigates only fire the first output when inside a function

UE - Gameplay - Blueprint - Apr 2, 2015

Multigates only fire the first output when inside a function. The same setup in the Event Graph will function as intended. Reproduced in 4.7.4 binary and Main (//depot/UE4/Promotable-CL-2498147) ...

Tagged binding exists after deleting object binding in sequence

UE - Anim - Sequencer - Mar 12, 2021

Tagged bindings aren't deleted when their object binding is deleted in the sequence.  ...

Cracks in Nanite Tesselated Landscape

UE - Graphics Features - Nanite - May 13, 2024

Landscape component edges can become disconnected when using Nanite Tessellation at the edges of weight-blended layers. ...

Plane constraints are stuck even when constrain to plane is turned off

UE - Gameplay - Blueprint - Jul 1, 2015

Pawn Movements can be restricted to a specific plain, even if the planar constraints are turned off. ...

Landscape is deformed on Mobile preview

UE - Graphics Tools - Terrain - Landscape - Sep 8, 2021

references to interfaces remain in blueprints after being deleted when copying functions

UE - Gameplay - Blueprint - Nov 17, 2015

If an interface is deleted from a blueprint and the functions are copied over references to the interface remain in the reference viewer of the editor. ...