When creating a local binary build of the Engine using the BuildGraph, there are several tools that are built for Win32 even if Win32 was specifically excluded from the BuildGraph (ie. -set:WithWin3 ...
Including files with a .cc extension instead of .cpp in a code project used to build fine in Visual Studio. This is no longer the case in 4.21.2. The error message that results indicates that only C ...
When modifying the contact offset in a project it appears to have no effect. The setting that worked in a previous engine version (4.19) now collide in the same way as the default settings. ...
This crash occurs when trying to retarget an animation onto another skeleton with a retargeting rig that references a virtual bone. This issue could be similar to [Link Removed] This issue was re ...
This appears to be an issue with all asset types, not specific to materials. Data Tables, Level Sequences, etc. Image shows the "No" cursor that shows up when attempting the drag/drop. This should ...
[Link Removed]I think it is because that the "bOnChipSunMask " is false as Distortion activated (MobileShadingRenderer.cpp line 378), the "UseFetch" is true as the Android device support shader fra ...
Generated from CrashReporter ...
The Editor crashes when using the new audio mixer and adding/removing a USB headset to the PC. ...
Attempting to package for Android when your SDK settings are pointing to a directory that contains spaces results in a failure. This can be worked around by moving the NVPACK folder and its contents ...
Moving Widgets produces multiple "Animatable Property Changed" Undo Transactions that appear to do nothing Similar to [Link Removed] Also occurs in //UE4/Main at CL 4702542 ...