Sequencer 3D Trajectories run very slow on deep hierarchies

UE - Anim - Sequencer - Aug 27, 2018

Using a Level Sequence with deep hierarchies causes the FPS to drop to low numbers when they are all selected within the Sequence. This is a regression from 4.19.2 (CL-4033788). This issue was repo ...

BP nativization can generate an invalid path including "__TEMP_BP__"

UE - Gameplay - Blueprint Compiler - Aug 27, 2018

The licensee sent us a BP that can't be nativized correctly on UDN. The nativized BP has wrong paths and causes a crash. ...

[SolidWorks] Complex assemblies will not import correctly

UE - Editor - Content Pipeline - Datasmith - Importer - Aug 25, 2018

Using Solidworks 2017 Service pack 4.1 the sldasm files only partially import. Instances, folders, and suppressed parts also mess up the import. Suppressed parts show up from different configuration ...

Unreal Remote 2 does not send information about motion control

UE - Platform - Mobile - Aug 25, 2018

Unreal Remote 2 does not give information on motion control to PC. This is different from the description of the application. Use this application alongside Unreal Engine to view and control the de ...

User created OSS plugins require modifying Engine now

UE - Online - Aug 24, 2018

This was discovered in live build and posted in UE Forums that based on changes to OSS, users (binary specifically) can no longer create their own OSS plugins as it requires modifying the Engine Sou ...

PIE gets stuck on infinite loop when Background Streaming is disabled

UE - Foundation - Core - Aug 24, 2018

When "Use Background Level Streaming" is disabled, the Editor gets stuck loading in PIE when you press Play. This is a regression from 4.19.2 (CL-4033788). This issue was reported and tested in 4.2 ...

Audio Attenuation falloff is applied even when turned off when called in Blueprints

UE - Audio - Aug 24, 2018

The Sound Attentuation is not ignored when disabled as audio played from a Blueprint. Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4302132), 4.21 (CL - 4313833) ...

Keep World option for Attach / Detach to / from Component does not replicate properly to clients

UE - Networking - Aug 23, 2018

Using Attach To Component and Detach From Component with the Keep World option for the Location/Rotation/Scale rules does not replicate properly to clients. This does work when using AttachToActor a ...

Android Volume Up/Down input events no longer functioning

UE - Platform - Mobile - Aug 23, 2018

Android Volume input events have stopped triggering in 4.20 Tested on Pixel XL (8.0) Also occurring in Main at CL 4309299 ...

Preview Mesh for Skeleton/Animation can't be saved correctly

OLD - Anim - Aug 23, 2018

It seems that preview meshes of Skeleton/Animation can't be saved correctly. I had changed a preview mesh and had saved it, but after reopening the project, the setting was ignored and the preview ...