Hit this ensure while looking into another issue for Sam. ...
This might be related to [Link Removed]. ...
An ensure is occurring when pasting a timeline that was once connected to a node into a function in blueprint. Regression: No, this also occurs in 4.12.5. ...
Licensee reported that is caused by missing ECVF_RenderThreadSafe flag in these console variable definitions. r.RayTracing.Shadows r.RayTracing.AmbientOcclusion r.RayTracing.Reflections Here is a ...
REGRESSION: Issue does not occur in 4.24 Crash occurs when the user changes a blueprint TMap value from Vector to Vector4 and then compiles the blueprint. This seems to only occur with TMaps, as ...
Engine crashes when CharacterBP is dragged into the Shots track and Spawnable is checked and unchecked when character animation Blueprint has a SubAnimInstance set up. ...
A user has reported that when using the Scene Outliner in a large map that has many actors and nested folders in the Outliner, deleting a folder that has subfolders from the Scene Outliner with Dele ...
When creating a blueprint class based on a C++ actor with a Niagara component, color curves will cause the editor to crash when compiling the blueprint. This will impact users creating their own cla ...
A crash occurs when diffing a blueprint that contains an array that has changed from an Object Reference to a Soft Object Reference. Note: I figured that this could be related to another bug that I ...
When duplicating a blueprint interface, the GraphGuids of the original BP interface's function graphs are unchanged: function graphs across the two BP interfaces now have the same GraphGuid. This is ...