Character animations do not replicate when the character is attached to another actor

UE - Networking - Feb 10, 2015

Character animations do not replicate when the character is attached to another actor. Setting the other actor to Replicate and Replicates Movement does not seem to make any difference. Reproduced ...

Adding Elements to multiple Struct Arrays of a specific variable type is unreliable

UE - Gameplay - Blueprint - Aug 25, 2015

Adding Elements to multiple Struct Arrays of variable 'Slate Brush' is unreliable. ...

Stereo Mode Not Working on Certain Maps While Using the Vive

UE - Platform - XR - May 18, 2016

Two of the maps in the linked user project are not rendering in stereo while using the Vive headset. The user is experiencing gaps appearing in the scene. It may also be important to note that thi ...

The Height of a Jump When Holding the Jump Button is Dependent on Framerate

UE - Gameplay - Player Movement - Nov 20, 2015

Setting the Max Jump Hold Time variable to 1 second, and then holding the jump button produces different results depending on the framerate. In this case, the normal jump is at a specific height, bu ...

Dragging to Change Variable Attached to Empty Reroute Node Causes Freeze

UE - Gameplay - Blueprint - Apr 25, 2016

Attempting to change a variable that is connected to a node and an empty reroute node by dragging a reference on top of the existing reference causes the editor to freeze. The user provided a vide ...

Overlap events do not trigger on landscapes

UE - LD & Modeling - Terrain - Landscape - Sep 24, 2015

Overlap events do not fire on landscapes ...

Reimporting static mesh with static mesh editor window open will cause crash

Tools - Jun 12, 2015

When generating a collision box for a static mesh and reimporting the mesh with the static mesh editor window open will result in a crash. [Link Removed] ...

Thumbnails get Duplicated with Large Number of Static Meshes in Foliage Paint Mode

Tools - Dec 6, 2016

When there are a large number of static meshes within the Foliage paint mode, some of the mesh thumbnails are duplicated and do not accurately reflect the correct static mesh to paint as foliage. T ...

Projects crash on Android when trying to load mips

UE - Platform - Mobile - Jan 20, 2017

Projects that are deployed in the Debug configuration crash when trying to load mips on the Android device. I do not see this issue when launching a project onto Android using the Test configuratio ...

Mac ShooterGame crashes when loading into the match with Pak files

UE - Platform - Apple - Feb 15, 2017

ShooterGame crashes when loading into the match on Mac when that ShooterGame was packaged with Pak files. The ShooterGame project was created using the Unreal Engine Launcher I do not see this is ...