Stationary/Movable Lights render based on distance from World Origin in Orthographic Camera View

UE - Graphics Features - May 20, 2016

When using the Orthographic Camera view (such as that used with the Paper2D Template) any lights that are distant from the world origin will start to fade out as if they are being culled. The distan ...

AI Perception Not Showing Up in Debugger

UE - AI - May 20, 2016

AI Perception does not seem to be showing up in the debugger. The same setup functioned as expected in 4.11.2 binary, but upon converting the project to 4.12 Preview 4 binary, no debug information w ...

Copy/Pasting Behavior Tree Nodes Reverses Decorators

UE - AI - May 20, 2016

Copying and pasting behavior tree nodes reverses the order of any decorators on the node. Found in 4.11.2 binary. Reproduced in 4.12 Preview 4 binary. Regression? Yes. This does not occur in 4.10 ...

Ensure triggered with multiple AddInstance() calls for InstancedStaticMeshComponent

UE - Graphics Features - May 20, 2016

Adding multiple instances to instance static mesh component in a code class causes an ensure to trigger when an instance of the class is added to the level. ...

Performance Drop Occurring During PIE When Blueprint is Open

UE - Gameplay - Blueprint - May 20, 2016

Having a blueprint open during PIE causes a significant drop in performance. Having multiple blueprints open can almost render more complicated projects unplayable. The user has reported 120 fps wi ...

GearVR crash with material using Fresnel or WPO on Snadragon S7

UE - Platform - Mobile - May 19, 2016

Talking with ChrisB, this has been passed to Samsung and Qualcomm for investigation with the Signal 11 crash. This only affects the Snapdragon S7 devices. ...

Update Oculus Audio SDK

UE - Platform - XR - May 19, 2016

The current version of the oculus audio SDK fails to initialize for some clients. We haven't been able to reproduce the problem internally but we're told from Oculus that updating the SDK will fix t ...

Sphere trace hit location and impact point are identical

UE - Gameplay - May 19, 2016

When using a sphere trace, the Hit.Location and Hit.ImpactPoint report at the same location. According to the documentation, Hit Location would be the location of the actor where Impact Point would ...

Setting Slate Font Info default value in struct crashes editor

UE - Gameplay - Blueprint - May 19, 2016

Setting Slate Font Info default value in struct crashes editor Frequency: 3/3 Crashreporter N/A Regression (no) issue (does) occur in 4.11.2 ...

Object Scale Not Working with Instanced Static Mesh

UE - Graphics Features - May 19, 2016

Using Object Scale in your material with an Instanced Static Mesh does not change the color of the material if you scale the individual instances of the Instanced Static Mesh component. If you scal ...