From https://udn.unrealengine.com/questions/444690/redirecting-ustruct-used-as-member-of-userdefineds.html In 4.20 it was changed so soft object ptrs pointing to classes work correclty with +ClassR ...
Reported behavior: Given Level_A which contains object_X, where object_X references Level_BDeleting object_X causes AssetRenameManger to check if we need to patch up other levelsLevel_B is load ...
If a UFUNCTION takes a pointer to a component as a parameter, the project cannot be built if the component's class is marked as deprecated. The error message that is provided states that the propert ...
Hitting undo on a text widget while it is still selected will cause an assert. This appears to happen because the widget loses focus and attempts to commit it's text while still processing the undo, ...
A character actor using an AnimInstance blueprint will not update in editor when scrubbing ...
LiveLinkEditor Module is flagged as "Editor" and not "Developer" causing the Anim Node "Live Link Pose" to silently fail in Standalone mode. The node works correctly in PIE and in packaged builds. ...
Notice that when you create the sublevel the Cylinder get removed from its parent; and that after reimport, it gets moved back. Not reproducible with Import Datasmith ...
With Instanced Stereo enabled, CPU Niagara particles are not visible, GPU Niagara particles render in left eye only. ...
Niagara will not work with Volumetric Materials. Found in 4.20 Preview 5 CL# 4173640 and 4.21 CL# 4207835 ...
Importing an Alembic File with "Skip Empty Frames at the Start of Alembic Sequence" Enabled Causes Crash. Found in 4.20 Preview 5 CL# 4173640 and 4.21 CL# 4207835 ...