Widget displays darker image in Mobile preview and device

UE - Editor - UI Systems - Jun 12, 2015

In mobile preview and device, UMG displays way darker image than in the editor. ...

Saving BP is extremely slow with Japanese UI (culture=ja)

UE - Gameplay - Blueprint Editor - Dec 24, 2015

Using Japanese UI(culture=ja), time of saving BP is extremely slow in comparison with English UI(culture=en). In a case of attachment project, TestBP1 and TestBP2 take about 3 minutes using Japanes ...

ComponentOverlapComponents without reference to a component will compile and crash the editor

UE - Gameplay - Jul 21, 2015

Error Message: Access violation - code c0000005 (first/second chance not available) ComponentOverlapComponent node used in blueprints will cause the editor to crash once you PIE if there is no comp ...

This user's project crashes when instanced levels and the player pawn are unloaded and destroyed

UE - Gameplay - Jun 25, 2015

This user's project crashes when instanced levels and the player pawn are unloaded and destroyed. This occurs in the ProjectLevelGameMode Blueprint, in the Touched Finish Point commented area. This ...

Pawns using Floating Pawn Movement will teleport to the location specified in Move To Location

UE - AI - Jul 14, 2015

Pawns using Floating Pawn Movement will teleport to the location specified in Move To Location. From fix CL 2619989: "Fixed FloatingPawnMovement component's issue when controlling AI pawn. Basicall ...

Translucent Dbuffer Decals not Rendering in Material Editor Preview Window

UE - Rendering Architecture - Materials - Sep 30, 2016

Dbuffer decals with a Translucent Blend Mode are not rendering in the preview window of the Material Editor. Note I noticed the Default Blend Mode for Dbuffer Decals is set to Translucent now inste ...

Shipping builds do not execute .exe

After playing with it and attaching in the debugger, it's sitting forever in MigratePreviousEngineIni(). It seems to be looping on DirectoryExists forever, likely here: while(PreviousVersion.GetMi ...

Replication variable is incorrect in Details panel

UE - Gameplay - Blueprint - Apr 20, 2015

When setting a replicated floating variable, the replication doesn't appear correctly within the replication section of the Details Panel. ...

Multiplayer Shootout project sample is crashing on start

Docs - Samples - Apr 3, 2015

The project sample Multiplayer Shootout in the Learn tab is crashing on start up with 4.7.4 Crash does not occur on 4.8. Tested by Patrick.D on Main CL-2498147 Pass in 4.7.5 dev. - CKC 2503383 ...

FixDeps runs on every build even without any changes

UE - Platform - Linux - Oct 21, 2016

This has been fixed for 4.15, but 4.14 was branched before the fix. Note that this issue is distinct from [Link Removed] and the fix is much simpler. Note that [Link Removed] (pull request #2839) ...