Crash when destroying a pawn on the client. Reproduced in 4.8.1 and Main (//depot/UE4/Promotable-CL-2610743). This is a regression: the crash does not occur in 4.7.6 Crash Report: [Link Removed] ...
Random Stream variables in the GameMode are reset every PIE. Workaround is to use Set Random Stream Seed before using the Stream value. Reproduced in 4.7.6, 4.8.1, and Main (//depot/UE4/Promotable ...
The blueprint debug filter is not working properly. It shows when your print string is being called but it isn't showing the trace location of the actual function from the blueprint. ...
This has been around since public launch. The rotation widgets emissive material will cause trouble with the post processing and reflections in the scene. Especially troublesome if you with bloom an ...
Foliage does not spawn on Hierarchical Instanced Static Mesh Components ...
Built Lighting with Tilemap in ViewportSaved Paper2D Project after editing blueprint graph Building lighting with a non-empty Tilemap causes crash. The editor builds fine with an empty Tilemap howeve ...
Setting the console command r.simpledynamiclighting to true in the editor causes massive rendering issues and if you attempt to open a New Material, the editor will crash. See attached Movie Also ...
When opening and closing blueprints within the editor, the memory continues to go up and doesn't seem to release the memory once the blueprint editor is closed. ...
RepNotify variables passed by reference to a function or macro that then change the value of the variable do not trigger the OnRep function on the Server. This is inconsistent with the behavior with ...
Use Single Process settings adjusted while Use Single Process is disable are retained while Use Single Process is enabled. This can be problematic when there are issues with having Use Single Proces ...