Drop Down menus displaying the editor instead of a list of options

UE - Editor - UI Systems - Apr 12, 2022

Drop Down menus displaying the editor instead of a list of options. See attached screenshot. ...

'Adding Jumping to the Character' video in the 'Building a Third Person Character' series doesn't load

Docs - Apr 12, 2022

'Adding Jumping to the Character' video in the 'Building a Third Person Character' series doesn't load. This issue isn't browser specific. All other videos within the series works. ...

Blueprint Viewport isn't interactable while a Window from the Sidebar is expanded

UE - Editor - UI Systems - Apr 12, 2022

Blueprint Viewport isn't interactable while a Window from the Sidebar is expanded. ...

Alpha Channel Created when 'Accumulator Includes Alpha' is Disabled in MRQ

UE - Anim - Sequencer - MRQ - Apr 12, 2022

Occurs 3/3 times Alpha Channel Created when 'Accumulator Includes Alpha' is Disabled in MRQ issue discovered in LiveQA, and appears related to [Link Removed] Note: Whether 'Accumulator Includes Al ...

Noise Material Expression Position Input says it can take a 2 dimensional vector, but errors if you do

UE - Rendering Architecture - Materials - Apr 12, 2022

[Image Removed] ...

[Sound Cue][Blueprint API] - Setting a parameter value a second times does not work

UE - Audio - Apr 9, 2022

Setting a parameter on a Sound Cue from Blueprints more than once is not working. The first time a parameter is set works, but any following sets are ignored. This is a regression and does not occu ...

Type Promotion nodes break connections to other nodes

UE - Gameplay - Blueprint Editor - Apr 7, 2022

Type Promotion nodes should cache pins that have had their type manually converted by the user

UE - Gameplay - Blueprint Editor - Apr 7, 2022

[Link Removed] We should just cache any user-converted pins on the type promotion nodes and make sure to keep those types if they are valid. If they are invalid, then we can orphan them or someth ...

Recompiling blueprint breaks Instanced class property inside child actor

UE - Gameplay - Blueprint Compiler - Apr 7, 2022

When a blueprint class that contains an instanced property is used as the class for a child actor template, recompiling that class results in a disconnect between the instanced subobject in the blue ...

Third Person C++ Template Package Fails to Launch with Assert Error Window

UE - Anim - Runtime - Apr 7, 2022

Occurs 3/3 times. Third Person C++ Windows package crashed on launch with Assert Error Window (see attached screen capture) Regression occurs: Repro'ed in //UE4/Release-4.27 EGL Live @ CL18429761 ...