If you reimport an asset with a different normal import method it won't update the build settings for that mesh. For example if you were import with computing tangents then set the mesh to import ta ...
Changing the Use Localized Graph Editor Nodes and Pins setting requires a restart to take effect but doesn't prompt you to restart the editor as other settings that require one do. Regression?: No ...
If the Use Localized Graph Editor Nodes and Pins option is disabled, compiling a blueprint will cause the pin names from any split struct pins to disappear. Regression?: Yes This occurs in 4.13.1 ( ...
ScreenSpace does not appear to work correctly when using Instance Stereo. The screen position used in the material appears to only be from one eye ...
If the max number of jumps is 'n', jumping from the ground allows for 'n' jumps, but walking off a ledge and then jumping only allows for 'n-1' jumps. Ex: If Jump Max Count is set to 3 (triple jump ...
Touch input on Windows devices will start at touch index 2 instead of touch index 1, like other touch devices. ...
Adding a HISM as a component within blueprints and referencing a Static Mesh with LODs, creates extra/additional and material elements. ...
dragging from wildcard array output to a node with an exec pin changes wildcard to exec variable. Regression (no) issue (does) occur in 4.12.5 ...
When launching to an Android device that supports ES3.1 skeletal meshes seem to collapse in game. ...
When converting a surface type to a string value and printing to screen it will return the display name in PIE and Standalone game. In a packaged project or launched from the editor it will display ...