Playing a video in the engine that is WebM format, results in skipped frames. This does not happen with other video formats supported in the engine. Attached are links to the WebM videos used to te ...
In UE 4.20 we got a feature that let you import a FBX file that contains cameras with a camereaswitcher to create a "camera cut track" within sequencer. From the release notes of 4.20: https://docs ...
The Debug Focus Plane in the CineCameraActor does not appropriately respond to mouse input and position when the Manual Focus Distance is set using the eye-dropper. Tested in 4.21.2 (CL - 4753647), ...
The GetCookedEnvelopeData Blueprint node does not output cooked audio envelope data when a Soundwave with enabled Amplitude Envelope Analysis is being played. Tested in 4.21 (CL - 4753647), 4.22.3 ...
Grammatical error in a tool tip for the Force layout prepass node. It appears that he word "is" needs to be removed (see attached image) ...
Changing the rotation of an instanced static mesh by 90 or 180 degrees creates a small space in between meshes. ...
Dispatcher events being called from actor blueprints have to be compiled in a specific order to successfully call the dispatch event. ...
When enabling "Run Construction Script in Sequencer" on a Blueprint Child Actor and having "Rerun Construction Scripts" turned on in Sequencer, the Child BP's properties become inaccessible in Seque ...
In a Level Streaming setup, unloading a level that has spawned an AI Character with a Detour AI Controller causes a crash. This was reported and tested in 4.23 (CL-8386587). This was reproduced in ...
The engine is unable to Level that has a Blueprint actor with a child actor component that has a particle system component. The follow message pops up: World /Game/LevelName.LevelName is in use. — ...