Insufficient precision of Decode71 function

UE - Rendering Architecture - Shaders - Jun 5, 2025

Encode71 and Decode71 in DeferredShadingCommon.ush are functions that convert 8-bit values ​​to 7-bit values ​​and mask values, and licensees have reported that the accuracy is insufficient when usi ...

Standalone window played from editor hits assert Index >= 0 in UObjectArray

UE - Gameplay - Blueprint - Sep 23, 2016

Standalone window in editor will hit assert in a bit of time. Issue doesn't happen is playing standalone via Visual Studio. ...

[Interchange] mesh outside LODs hierarchy are added to only lod 0 it should be added to all lods

UE - Editor - Content Pipeline - Import and Export - Oct 9, 2024

Log Warning: LogRender:Warning: Missmatch between bShouldGenerateLowQualityLightmaps(0) and r.SupportLowQualityLightmaps(1)

UE - Graphics Features - Jul 13, 2016

The issue occurs in //UE4/Main as well. This issue can be easily seen by opening any project at latest. It has been observed in new projects both with and without starter content. ...

Replicated subobjects list crashes with unreachable yet valid objects when UE_NET_SUBOBJECTLIST_WEAKPTR=0

UE - Networking - May 8, 2023

This seems to occur when the subobject is considered unreachable but is not yet pending kill/marked as garbage. In this case, IsValid returns true while FWeakObjectPtr::Get returns nullptr for the o ...

Editor crash when shader debugging enabled including r.shaders.optimize=0

UE - Rendering Architecture - Shaders - Jun 23, 2024

The editor crashes when activating cvar options for shader compilation and debugging. ...

Assertion failed: (Index >= 0) & (Index < ArrayNum) when importing large Alembic file

UE - Editor - Content Pipeline - Datasmith - Importer - May 3, 2022

Regression testing done on //UE4/Release-4.27.2 CL-18427296 and this issue did occur. [Link Removed] [Link Removed] Below is snips of customers description and proposed workaround:Importing alembi ...

Destructible doesn't return Impulse data on hit

UE - Simulation - Physics - Destruction - Aug 19, 2016

Destructible doesn't return Impulse data on hit User Description: I'm working on a project with destructible structures. I'd like to apply damage to actors that are hit by fractured destructible m ...

ChaosWheeledVehicleMovementComponent is breaking the const CDO contract and changes to the instances are being applied to the CDO

UE - Simulation - Physics - Apr 28, 2025

As described by the licensee, the const CDO contract is being broken on ChaosWheeledVehicleMovementComponent. The issue the licensee is facing is that by spawning cars with different configurations, ...