A crash occurs when using ray tracing with spline meshes preceded by the following ensure : Ensure condition failed: NumCPUVertices <= VertexBufferNumElements File: Engine\Source\Runtime\Renderer\ ...
Calling BodyInstance.UpdateBodyScale displays erratic behaviors and does not update the rendering scale. The licensee has reported and presented a repro project that displays the erratic behavior of ...
Comments from users:I was simply syncing my project with the git repository at the end of it, it crashed with this errorperforce resync ...
GetArrayView is returning incorrect values in Standalone games. The correct values are returned when played in Editor. ...
This is a trending crash coming out of the 4.17 release. Users have not provided descriptions of their actions when the crash occurred. Source Context 658 switch (Status) 659 { ...
Blueprint Projects can't make APK without compiled .so Error when packaging for Android with any Plugin Disabled. Also seeing Gradle errors if SteamVR plugin is disabled. Setting min version to 14 ...
When you place a Skeletal Mesh using a Simulated Physics Asset into a Blueprint, check Always create a Physics State and Save BP, crash. [Link Removed] Also reproduced in Main Promotable-CL-259954 ...
Regression: Tested in UE5/Release-5.0, this issue does not occur and is a regression. This issue occurs when packaging for Android ASTC, ETC2, and DXT. Packaging with Support Vulkan enabled results ...
This was occurring when I quit via the Quit button in the Main Menu GUI. I also repro'd this using the "Quit" command in the console. I found this on Linux, but this was repro'd on Mac and Windows ...
Not a Regression. Tested in: //UE5/Release-5.0 CL 18747223 Source-GitHub //UE4/Release-4.27 CL 18319896 Binary User Description: "The crash test code is located at Source/HashBucketLockedBug/Pr ...