Folders deleted inside of the Content Browser do not actually get deleted

UE - Editor - Content Pipeline - Content Browser - May 13, 2016

A user reported an issue where folders are never actually deleted when they are deleted via the Content Browser. They return when reopening the editor and never disappear from the File Explorer. ...

Segment look up on anim tracks checks against the wrong value

OLD - Anim - May 13, 2016

UDN user reported issue. We test the anim start time instead of the segment start time when looking up segments. This means that if the user changes the anim start time from the default of 0 it brea ...

Play button stays highlighted after PIE has ended

Tools - May 13, 2016

Play button stays highlighted after PIE has ended until the user moves mouse over the Play button again. Regression (Yes) issue (does not) occur in 4.10.4. ...

Replacing a StaticMesh actor with a C++ class that extends AStaticMesh changes the selected static mesh asset

Tools - May 13, 2016

Replacing a StaticMesh actor with a C++ class that extends AStaticMesh changes the selected static mesh asset. But making a blueprint of that static mesh and replacing using that instead doesn't ch ...

MetalRHI crash locking camera cut to a level sequence in QAGame

UE - Platform - Apple - May 12, 2016

Running into an intermittent crash in MetalRHI when locking to a camera cut in a level sequence. Very similar to [Link Removed] which is an NVIDIA GPU. ...

When no root is present, Sequence Recorder sets top bone to origin

UE - Anim - Sequencer - May 12, 2016

With skeltons that don't have a root or have a root that is not at the origin, sequencer recorder will snap it to the origin in it's recorded animations. [Image Removed] ...

Rapid Memory consumption when adjusting slider value for Blueprint in Details Panel

UE - Graphics Features - May 12, 2016

When a Planar Reflection component has been added to a Blueprint that has adjustable sliders that can be edited via the Details panel that updates the Blueprint via the construction script the memor ...

Crash On dedicated server when adding a variable set to RepNotify Character blueprint and playing in Editor

UE - Gameplay - Blueprint - May 11, 2016

Crash On dedicated server when adding a variable set to RepNotify Character blueprint and then playing in Editor ...

BlockingVolume is not working in Infinity Blade: Ice Lands once packed

Docs - Samples - May 11, 2016

BlockingVolume is not working once packaged while using the Frozen Core map from Infinity Blade: Ice Lands. BlockingVolume is working if you manually add it to Infinity Blade: Ice Lands. This has be ...

[CrashReport] Crash When Enabling OSVR Plugin

UE - Platform - XR - May 11, 2016

The editor is crashing when the OSVR plugin is enabled. Error Message: Unknown exception - code c06d007e (first/second chance not available) Source Context: 465 // Assign the already load ...