UGS scheduled sync doesn't account for sleeping machine

UE - Foundation - UGS - Mar 4, 2025

Source [Link Removed] As a developer, I would like to have my scheduled syncs in UGS be honoured during computer sleep so that I can have my computer in sleep for the most part, and have it wake wh ...

Materials for certain groups appear black in Path tracer when "Keep hierarchy" is used to import .skp files.

TM - Interoperability - Mar 3, 2025

Reported by a client in SF [Link Removed] When importing SKP files using the Keep Hierarchy collapse mode, some imported objects in Groups inside SketchUp will appear black in Path Tracer. Appears ...

Crash when using a bitmap in a material.

TM - Core - Mar 3, 2025

see repro steps: direct crash the material comes from FAB model:  [Link Removed] ...

Camera Animation imported through Sequencer with FBX sometimes loses rotation fidelity

UE - Anim - Sequencer - Feb 28, 2025

FBX attached[Link Removed] ...

Regression: Several project settings, especially from built-in Plugins, are being silently erased when previously they were not, which is perceived as a bug

UE - Foundation - Feb 28, 2025

In UE's Project Settings, some pages are saved automatically to the project's "Config/Default<CATEGORY>.ini" file (meant to be version-controlled) on every change. Other pages have buttons "Set as D ...

MRQ GBuffer Output Renders Normal GBuffer instead of BaseColor

UE - Virtual Production - Tools - MRQ - Feb 27, 2025

When attempting to use console variables to render the BaseColor output, the GBuffer overview or GBuffer normal output is rendered instead.  Using the commands in the Editor viewport shows the BaseC ...

Iris - dynamically spawned actor components call BeginPlay before reading initial replicated properties

UE - Networking - Iris - Feb 27, 2025

The same issue reported in [Link Removed] is also present in Iris. ...

Enhanced input user settings file on consoles may behave unexpectedly after login change

UE - Gameplay - Input - Feb 27, 2025

The user settings seem to be initialized incorrectly. I think that this might be because, technically, when you log out and sign back in we might use the same ULocalPlayer in some cases on the conso ...

Chaos Modular Vehicles Examples desynchronizes easily

UE - Simulation - Gameplay - Feb 27, 2025

Chaos Modular Vehicles Examples does not replicate properly and it's easy to reach a state of desynchronization where the state stops being replicated and position/rotation of cars mismatch. As an ...

Incorrect motion baking from Anim Sequence to Modular Control Rig

UE - Anim - Rigging - Feb 26, 2025

When using a modular control rig and baking to a control rig directly from an anim sequence, some parts do not bake correctly. ...