When moving a Planar Reflection Actor's transform location to (X:5000, Y:5000, Z:0) The Planar Reflection Actor does not pivot at center when using ALT+LMB Drag in the viewport. Note: Moving tra ...
The correct behavior should be that NewFunction_0 is opened in a new tab if not already open, otherwise double-clicking the search result should navigate to the tab in which the graph is already ope ...
There are inconsistencies with how the inherited body + bodies of a skeletal mesh are treated across the various inherited/overridden primitive component functions, and their multi-body forms. For ...
Changing a Niagara System Component's Override Parameter in a parent BP does not change the value in the child BP ...
These delays appear with large Landscapes (for example 8029 x 8029) . The delays only start occurring after the level is saved and reopened. After which PIE start times will be 5 to 15 times longer ...
In Simulate or PIE it is not possible to see any Navmesh Volumes past the 1st in a multi-navmesh setup. Any Nav Volumes after the 1st need to have the 1st one enabled for them to be drawn in the Lev ...
When the "Is Variable" box is unchecked for a BP-typed child widget, a variable will not be created at Blueprint compile time to reference the child widget in the nativized widget BP class. This bre ...
Entering a new Namespace into a Niagara Parameter Collection appends the previous namespace to all parameters currently in the Collection Once this issue occurs, any change to the NPC's Namespace i ...
Child actor component templates, when nativized, end up being owned by the converted Blueprint class object, rather than the child actor component template. Furthermore, we don't regenerate the chil ...
The debug render collision for spline mesh components using a mesh with complex collision is incorrect and is not updated to reflect changes in the mesh's deformation. The collision response itself, ...