The GetCookedEnvelopeData Blueprint node does not output cooked audio envelope data when a Soundwave with enabled Amplitude Envelope Analysis is being played. Tested in 4.21 (CL - 4753647), 4.22.3 ...
Particle editor realtime mode disabled when play in editor, while it's normal in UE4.24 ...
When multiple child scene components are selected and their parent is rotated 90 degrees about Z, attempting to use the transform gizmo will move the components in the wrong direction relative to th ...
This feature works fine on Runtime and is spawned to Sublevel. And, once we save the Level, it will be spawned actor to a sublevel even on the Editor. ...
As mentioned in the UDN - the user tried to rename an SMC to a different actor, which leaves the URO manager left with an incorrect data as it is not aware of the move. User proposed overriding Post ...
UDN customer mentioned: "there looks to be support for motion vectors as exported from DCC apps (for rare cases like fluid sim), but regular in-engine motion vector calculation for regular motion bl ...
If a user import a lot of animation in one fbx, the logic that compute the automatic framerate can diverge and hit a very high value. The maximum sample rate is 1920Hz which is very high,. The user ...
Duplicate key checking in maps and sets in the editor is done via calls to FScriptMapHelper::HasKey() and FScriptSetHelper::HasElement(), but this code is checking for object names which are subsets ...
Compiling a blueprint component can cause data loss on instances in the level when the component instance overrides its owning Blueprint's property value overrides back to the component archetype's ...