City Sample vehicle does not always produce an EndOverlap Event

UE - Simulation - Physics - Apr 23, 2024

Reported on UDN: Something in the setup of the City Sample vehicles means that if a vehicle starts inside a  Box Collider Component then it won't generate an EndOverlap when exiting. Vehicles in ge ...

Creating MaterialInstanceDynamic for a moving/crumbled geometry collection component, the rendering position is reset to the initial location

UE - Simulation - Physics - Destruction - Apr 23, 2024

Creating a MID makes the render state dirty and the engine will recreate a new scene proxy without the current attitude. This results in rendering the object in incorrect location. Here is a tempor ...

Reloading string table assets breaks references to strings and logs warnings

UE - Editor - UI Systems - Localization - Apr 22, 2024

When using the "Reload" asset action on a String Table asset, any Text variables that reference the string table would break and say "<MISSING STRING TABLE ENTRY>". ...

Landscape is missing its material when running a packaged project on Linux arm 64

UE - LD & Modeling - Terrain - Landscape - Apr 22, 2024

From licensee: The project contains a small flat terrain with a basic material attached to it - just a single texture sampler connected to the base color output. Also in the project is a skeletal m ...

Unable to Create New Niagara User Parameter After Deletion without Niagara Editor Window Restart

UE - Niagara - Scripting - Apr 22, 2024

When a user deletes a Niagara User Parameter within the Niagara System editor window, attempting to create a new parameter with the same name immediately after deletion results in an error. Despite ...

Changes to Instanced Properties on a BP archetype are not propagated to Actors inside Level Instances or unloaded levels.

UE - Gameplay - Blueprint - Apr 19, 2024

Consider a C++ ActorComponent containing an instanced TObjectPtr property (which may be standalone or inside a container such as TMap). Now consider a Blueprint Actor containing such a component, an ...

Blend Stack node doesn't have a valid FDeltaTimeRecord

UE - Anim - Runtime - Apr 19, 2024

The blend stack node doesn't generate any values for its DeltaTimeRecord.  This can be tested with the fix for [Link Removed] shelved at 32747789.  Since there isn't a tick record directly associate ...

Remove IFAs when they no longer have any instances

UE - World Creation - Worldbuilding Tools - Foliage - Apr 18, 2024

Enabling SunPosition engine plugin causes a missing file warning in a packaged build

UE - Editor - Content Pipeline - Apr 18, 2024

Licensee noted that editor-only code from the Sun Position Calculator engine plugin was causing a warning in packaged builds. A similar issue was reported for 4.22 [Link Removed], but this appears t ...