Crash occurs when the user renames a nested struct member variable while there's a struct pin split in a blueprint. ...
This seems to only affect an emitter and not a system asset. ...
If the Editor is in English, it will be displayed correctly. ( r.*)[Image Removed] This issue depends on the display language of the Editor and seems to occur in languages other than English. I al ...
We should test two key instead since one key is a constant value. We have to make sure it did not break any current pipeline. But my guess is no. The question we should verify is, is users were put ...
Paper2D game using Blueprint Actor with Box Collision and Flipbook Component crashes frequently when loading levels in packaged Development Build. Reported and tested in versions 4.25.3(CL 139427 ...
Integer sample rate is not playing well with 23.976(NTSC/24) sample rate, the curve get resample at 30Hz in that case and we loose precision. We need to support FFrameRate sample rate to get accura ...
ProxyLOD::FQuadricMeshSimplifier::OutputMesh may remove duped verts. The input vertex buffer was resized by numVerts from FQuadricMeshSimplifier before calling OutputMesh. So these behaviors genera ...
https://udn.unrealengine.com/questions/600810/index.html Scale keys on additive anims behaves differently than other transform components. ...
Reflections not showing in Panoramic Capture images. Reported and tested in versions 4.25.3(CL 13942748), 4.24.3(CL 11590370), and 4.23.1(CL 9631420). ...