[Feature Request] Save settings before PIE or Crash

UE - Virtual Production - Tools - Multi-user - Dec 4, 2019

User is requesting there be a feature where any unsaved content and settings are saved if the user receives a crash.  User Description: We often edit our preferences and UE4 crashes much more oft ...

Gameplay Tag Query Variables Don't Retain Custom Default Values in Custom Structs

UE - Gameplay - Dec 4, 2019

Gameplay Tag Query variables in custom structs created via the content browser do not retain custom default values. Found in 4.23.1 CL# 9631420 Reproduced in 4.24 Preview 4 CL3# 10387632, 4.25 Main ...

Pasting a material graph breaks connection to any material function nodes.

UE - Rendering Architecture - Materials - Dec 4, 2019

Pasting a material graph breaks connection to any material function nodes. ...

Shift Fonts Metrics when using a high-resolution monitor

Tools - Dec 4, 2019

[Image Removed] ...

NonStreamingMips displays weird counter

UE - Graphics Features - Dec 4, 2019

NonStreamingMips is calculated using the following formula: TextureMemory2D + TextureMemory3D + TextureMemoryCube - WantedMips - CachedMips TextureMemory2D + TextureMemory3D + TextureMemoryCube is ...

Pasted material function nodes lose their connections

UE - Rendering Architecture - Materials - Dec 3, 2019

The fix for [Link Removed] caused a regression where links to material nodes no longer carry over when a group of nodes is copied and pasted ~ User submitted Image and repro steps appended. I conf ...

r.AllowOcclussionQueries causing "huge RenderQuery Result" wait time in VR

UE - Graphics Features - Dec 3, 2019

Running r.AllowOcclusionQueries 0 command seems to set bWait = true, causing large wait times Tested: 4.22.3 CL#7053642 ,   4.24P4 CL#10387632 , 4.25 CL#10479005 Link to the users video, which ...

Crash on Package When Using Nativizing Animation Blueprint Has AnimGraph Connected with Enum

UE - Gameplay - Blueprint - Dec 3, 2019

If an AnimNode connected with Enum and AnimBP is nativized, the package will occur crash. Following settings is solve this issue. [BlueprintNativizationSettings] +ExcludedBlueprintTypes=/Script/En ...

Crash when enabling Level of Detail Coloration viewmodes in the Dataprep editor while using DX12

UE - Rendering Architecture - RHI - Dec 2, 2019

Crash when enabling Level of Detail Coloration viewmodes in the Dataprep editor while using DX12 This crash does not occur when the project is opened with DX11. Note that the Dataprep editor does ...