It seems that when a section of the Visual Logger is detached from the window as a whole and then that window is closed when docked next to the Content Browser, then the engine crashes. However, whe ...
This is a regression. Maybe Binary only if it hasn't already been fixed. Tested in:StreamCLTypeResults//UE5/Main18386535PerforcePerformance is normal after screenshot//UE5/Main18218925Perforce Per ...
The build system supports many types of flags that can be enabled in game-specific Target.cs files to enable things like logging in shipping, target-specific overrides like custom config, or enablin ...
From licensee: The height of Nanite rendered landscape does not match the height of non-nanite landscape. The error gets worse if you increase the Z Scale of the landscape actor. Our project rec ...
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A scaled sprite does not appear to consistently maintain its collision for characters near its edges. I'm not certain whether this has anything to do with the character being in a fall state, but th ...
With skeltons that don't have a root or have a root that is not at the origin, sequencer recorder will snap it to the origin in it's recorded animations. [Image Removed] ...
When importing an asset that is using the naming convention for SkinXX to order material elements does not work properly when the elements are not sequential. Any material that is not in sequential ...
See the following UDN for a good visual explanation of the bug: https://udn.unrealengine.com/questions/512811/view.html Seems like this was introduced around CL 5639656. ...
Map Check will output the following error, which makes no sense: SM_FourCubes_1 - 1 element(s) with zero triangles in static mesh 'SM_FourCubes' ...