When adding a Material Layer, that has a Static Component Mask Parameter node in it, to a Material Instance, the editor will crash. The ability to set Material Attribute layers in a Material Inst ...
The collision DI input is a hidden input, but is necessary for compilation. The input node should likely be marked as required, not hidden. ...
Retainer boxes are currently causing progress bars to render incorrectly. This looks to be related to [Link Removed] which is fallout from the changes to retainer widget transform calculation introd ...
Virtual Texture is not available as an option for the Material Domain. Even if Virtual Texture support is enabled in the project settings. Tested in //UE4/Release-4.25 @ CL 14469661 and this did ...
This problem was reported in this UDN:https://udn.unrealengine.com/s/question/0D52L00005PbEYNSA3/landscape-distance-fields-artifacts?fromCase=1 ...
Pasting a button element from one Widget Blueprint into a second Widget Blueprint that has had its root Canvas Panel deleted results in a crash. The crash only occurs when the Canvas Panel is delete ...
Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000 0x00007ffb09d32bb9 UE4Editor-Engine.dll!USkeletalMeshComponent::CopyClothCollisionsToChildren() [D:\ ...
Playing a sequence more than once will have an incorrect player status on the first frame. ...
The filter in UContentBrowserClassDataSource::CompileFilter does not work because the enumerated class objects are FName without path, while the filter item is name with path. [Image Removed] ...