Although MaterialInstanceConstant has a physical material mask and physical material mask map property, these properties does not appear in the Material Instance Editor's details panel. ...
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Nanite mesh socketed to a Skeletal Mesh is not affected by the 'Owner No See' or 'Only Owner See'. Compared this against a regular Static Mesh. ...
The result is that nothing states why the path returns blocked or pathfinding stops. There should be a log of at least a warning about the improper capsule setup. ...
Creating spline points requires interaction with the translate gizmo, and as soon as the new point is created when in an orthographic view, the cursor snaps back to the starting gizmo position. Thi ...
In UE4, "Private" for Blueprint variables was misnamed: its behavior actually meant "Protected". In other words, it can't be read or written to by external objects, but it can be by derived types. A ...
When the client receives a bunch, it will first apply all the new values for replicated properties before calling any repnotify functions for those properties. This means that in between the StaticM ...
Details in UDN [Link Removed] ...