The reflected Sky material looks blurry and low res when set to unlit, however setting the material to Default Lit has the correct reflection. Even though the reflection is correct the lighting brea ...
Webbrowser in Mobile devices gets most higher zorder in UMG. This is, as I belive, expected since it is running in native functions. But to meet behaviors in PC, making it to follow given zorder see ...
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The following code causes this behavior.// NiagaraSystem.cpp for (FNiagaraEmitterHandle& EmitterHandle : EmitterHandles) { EmitterHandle.ConditionalPostLoad(NiagaraVer); if (!EmitterHandl ...
When exporting from SpeedTree with LODs + billboard, It seems that a warning is issued by including a material used only by Billboard. Is there a way to deal with it? ...
Unable to reproduce. User believes it is directly related to the speaker they are using when it goes into standby mode. If they unplug the speaker, everything runs okay. After receiving the warning ...
I have attached a reproduction project with the above settings.[Link Removed] It crashes when packaged, launched and moved in-game. This issue seems to occur when there is an object in the Unbuilt ...
in UMaterial::GetAllReferencedExpressions, the mobile branch ignores every CustomOutputExpressions including RuntimeVirtualTextureOutput. ...
Errors are appearing in the log when opening an Impulse Response asset type. This does not occur in Release-5.0 and is a regression. Note: The IR appears to still work normally as part of a Submix E ...