UI tall menu flickers with windows scaling

Tools - Dec 11, 2019

Tall menus are flickering that can not do anything with it when windows scaling is set.  (Please watch the attached video file) My setup: 3840x2160, 150% scale in the window ...

FRotator::SetClosestToMe(FRotator) Doesn't Set The Correct Value

UE - Foundation - Core - Dec 10, 2019

FRotator::SetClosestToMe(FRotator) doesn't set the correct value. Attached are files with the demonstrative code. Found in 4.23.1 CL#9631420 Reproduced in 4.24 Preview 4 CL#10570792, 4.25 CL#10520 ...

Cascade sprite scales incorrectly / flickers when set Screen Alignment to Velocity

UE - Niagara - Dec 10, 2019

Very easy to reproduce. uasset file provided. Doesn't happen in 4.22.3 ...

Instances In a Hierarchical Instance Static Mesh Component Don't Retain PerInstanceRandom Values When Rotated

UE - Graphics Features - Dec 9, 2019

When an instance in a Hierarchical Instance Static Mesh component is rotated using "Update Instance Transform" it doesn't retain it's material's base color value when the material uses PerInstanceRa ...

Actor Component's Transform Gizmos Follow The Actor Root

Tools - Dec 9, 2019

When an actor component is selected and is moving independent of it's root the transform gizmo doesn't follow the actor component. If you select the actor component and translate it the transform g ...

EPhysicalSurface metadata is not updated with Physical Surface Project Settings

UE - Simulation - Physics - Dec 6, 2019

Changes to 'Project Settings -> Physics -> Physical Surface' do not update the Enum metadata of the EPhysicalSurface until Project Settings is re-opened. EPhysicalSurface Enum metadata is set i ...

Photo Studio's Camera Shots have White Thumbnails

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 6, 2019

In the Photo Studio template project, white camera tracks are showing as the shot previews instead of the realistic looking icon-strip. This was reported and tested in 4.24 Preview 4 (CL-10387632) ...

SetCollisionProfileName and SetCollisionEnabled aren't working in Construction Script

UE - Simulation - Physics - Dec 5, 2019

This is a regression from 4.22.3 (CL-7053642) where this setup executed as expected. Toggling Collision Profiles in 4.23.1 (CL-9631420) and onward do not affect the Static Mesh and it acts as if it ...

Physics does not replicate for non root components

UE - Simulation - Physics - Dec 4, 2019

A root component can be properly replicated, but non-root components won't have their collision replicated, only their visible mesh.  ...

[Feature Request] Save settings before PIE or Crash

UE - Virtual Production - Tools - Multi-user - Dec 4, 2019

User is requesting there be a feature where any unsaved content and settings are saved if the user receives a crash.  User Description: We often edit our preferences and UE4 crashes much more oft ...