Tall menus are flickering that can not do anything with it when windows scaling is set. (Please watch the attached video file) My setup: 3840x2160, 150% scale in the window ...
FRotator::SetClosestToMe(FRotator) doesn't set the correct value. Attached are files with the demonstrative code. Found in 4.23.1 CL#9631420 Reproduced in 4.24 Preview 4 CL#10570792, 4.25 CL#10520 ...
Very easy to reproduce. uasset file provided. Doesn't happen in 4.22.3 ...
When an instance in a Hierarchical Instance Static Mesh component is rotated using "Update Instance Transform" it doesn't retain it's material's base color value when the material uses PerInstanceRa ...
When an actor component is selected and is moving independent of it's root the transform gizmo doesn't follow the actor component. If you select the actor component and translate it the transform g ...
Changes to 'Project Settings -> Physics -> Physical Surface' do not update the Enum metadata of the EPhysicalSurface until Project Settings is re-opened. EPhysicalSurface Enum metadata is set i ...
In the Photo Studio template project, white camera tracks are showing as the shot previews instead of the realistic looking icon-strip. This was reported and tested in 4.24 Preview 4 (CL-10387632) ...
This is a regression from 4.22.3 (CL-7053642) where this setup executed as expected. Toggling Collision Profiles in 4.23.1 (CL-9631420) and onward do not affect the Static Mesh and it acts as if it ...
A root component can be properly replicated, but non-root components won't have their collision replicated, only their visible mesh. ...
User is requesting there be a feature where any unsaved content and settings are saved if the user receives a crash. User Description: We often edit our preferences and UE4 crashes much more oft ...