ProjectWorldToScreen always returns true. User states: "This probably comes from that line of code : bResult = Player->PostProcessWorldToScreen(WorldPosition, ScreenPosition, bPlayerViewportRelati ...
[Link Removed] ...
Updated name of sublevel leads to crash when it is about to be loaded. ...
Not a critical bug but add unnecessary workload since the user found himself constantly checking Yaw values. ...
SceneTexture:SceneDepth node is not properly compiled in ES3_1. Regression? yes, It is working in 4.20.3 launcher version. This log come up with compile failure LogMaterial: Display: Missing cache ...
Generate Lightmap UVs fails very frequently on FBX imported meshes. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, 4.24 CL# 8971176 ...
When look at stats in Unreal Frontend, can see the events that run in the function. It work in 4.21, but it doesn't work in 4.22. ...
Enabling "Restore Open Assets Tabs on Restart" doesn't reopen asset tabs when opening a project . Found in 4.24 CL#10570792 Reproduced in 4.25 CL#10719465 ...
Overlapping lightmaps are generated when the LOD group is not the default. Setting the LOD group to None and rebuilding lighting doesn't have the same result. Found in 4.24 CL# 10570792 Reproduced ...
This is caused by adding an item to a grid panel inside the grid panel iteration loop. The same operation to canvas panel goes well without any errors. The difference is that the array iteration in ...