Renaming a Collapsed node containing a function with the same name will rename both the function and the collapsed node

UE - Gameplay - Blueprint - May 22, 2019

If a collapsed node graph shares the name of a function that resides in the node graph, it will be renamed along with the collapsed node graph if the Collapsed node graph is renamed. ...

Vive - Motion Controller Component - Temporal AA Regression

UE - Platform - XR - May 22, 2019

In 4.22, temporal AA rendering artifacts can be seen on MotionControllerComponent attachments. Other AA methods look to be working without artifacts. Not seen with Oculus Workaround: Set "Disa ...

Crash When Trying to Find a Blueprint Class with Niagara Particles

UE - Niagara - May 22, 2019

Crash When Trying to Find a Blueprint Class with Niagara Particles Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6599617 ...

Curve Editor in CameraAnim and Matinee does not display anything in UE4.22

Tools - May 22, 2019

The Curve Editor appears black and doesn't show any information or data. This is a regression from 4.21.2 (CL-4753647) where the Curve Editor functioned as expected. This was reported and tested in ...

Vive - Motion Controller Component - Low Latency Update Regression

UE - Platform - XR - May 22, 2019

Motion Controller component attachments lag behind parent. Not happening on Oculus Rift Workaround: Set "Disable Low Latency Update" on your Motion Controller Components to 'true'  User Sub ...

Sequencer tracks missing from packaged game when "spawned" is set to false

UE - Anim - Sequencer - May 22, 2019

Sequences appear to not be getting included when packaging out a project that includes spawnable actors with a "Spawned" track set to false ...

Ansel Wont Work if the Project is Still Open

UE - Graphics Features - May 22, 2019

Ansel wont work if the same project is still open while running the packaged version. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6599617 ...

Crash when Enabling HDR in a Standalone Fullscreen Game

UE - Graphics Features - May 22, 2019

Enabling HDR with the r.HDR.EnableHDROutput command causes a crash in fullscreen standalone as well as packaged projects. This only happens with HDR monitors, following the same steps on a monitor t ...

Support RHI texture readback for non 2D textures

UE - Rendering Architecture - RHI - May 22, 2019

Wrong IDE loads when Visual Studio 2019 is selected

UE - Foundation - Cpp Tools - May 22, 2019

Visual Studio 2019 does not load even when it is selected as the chosen IDE. Instead the editor loads Visual Studio 2017. If you create a new C++ class after switching the IDE and restarting the Edi ...