Spline Component Spline Generation Panel does not trigger Construction Script

UE - Editor - Workflow Systems - Sep 24, 2024

From Licensee Spline generation tool no longer triggers the construction script We recently updated from Unreal 5.3 to 5.4 and our level designers are having an issue with the spline mesh generatio ...

Check for sRGB on Normal and Mask samplers instead checks against Greyscale and Alpha samplers

UE - Rendering Architecture - Materials - Sep 24, 2024

In FMaterialInstanceEditor::RefreshOnScreenMessages, there is a check for sRGB on Normal and Mask samplers. The issue is the check uses a TextureCompressionSettings enum cast to EMaterialSamplerTyp ...

GameFeature Plugins do not chunk as expected when using PrimaryAssetLabels

UE - Gameplay - Sep 23, 2024

There is some unexpected behaviour around GameFeature Plugins (GFPs) when packaging with chunking enabled most noticeable when using PrimaryAssetLabels (PALs). Firstly, PrimaryAssetLabels do not ap ...

Blueprint improperly marked dirty when it contains a latent node with a byte enum

UE - Gameplay - Blueprint Editor - Sep 23, 2024

In UE 5.4, when deleting actors in our levels, some blueprints will be mark dirty despite not having changed. We traced that down to FAssetRenameManager::CheckPackageForSoftObjectReferences. The af ...

Property Editors fail to select assets within paths containing valid non-alphanumeric characters

UE - Editor - Workflow Systems - Sep 20, 2024

Property Editors for asset types allow you to drag assets from the Content Browser into them, or to make a selection using an Asset Picker widget. Some examples would be selecting Static Meshes or M ...

SingleLayerWater Material crashes when sampling SceneTexture:CustomStencil.

UE - Rendering Architecture - Shaders - Sep 19, 2024

There is a texture mismatch between the expected texture samplers and actual texture samplers for SingleLayerWater materials that use the Material Function StencilMaskCompare. Also tested on UE5.5, ...

In UChaosGameplayEventDispatcher::HandleCollisionEvents(), when bSwapOrder = true, Comp1 should be set to PhysicsProxy0's owning component, not PhysicsProxy1's.

UE - Simulation - Physics - Solver - Sep 18, 2024

Implementing an EventHit node in a Geometry Collection Actor and printing the Names of the returned values, it wrongly returns the reference to this Actor (self) on the Other actor object reference, ...

UGeometryCollectionComponent::EventDispatcher gets registered for events twice what can result in duplicate collision events being fired

UE - Simulation - Physics - Destruction - Sep 18, 2024

UGeometryCollectionComponent::EventDispatcher gets registered for events twice, once in UGeometryCollectionComponent::RegisterForEvents() and again in UChaosGameplayEventDispatcher::OnRegister(). Th ...

FindTextInLocalizationTable can't find a translation when entries have the same values on both languages

UE - Editor - UI Systems - Localization - Sep 18, 2024

FindTextInLocalizationTable can't find a translation to an entry when the translation is the same as the looked up key because FTextLocalizationManager::DisplayStringLookupTable don't keep entries t ...

Some Niagara FX does not show up in MovieSceneCapture when AgeUpdateMode is DesiredAgeNoSeek

UE - Niagara - Sep 17, 2024

CL23957356 changes how to calculate FrameOffset in FNiagaraSystemUpdateDesiredAgeExecutionToken::Execute(). After this change, DesiredAge + FrameOffset could be 0.0 for some a couple of initial fram ...