StaticMeshes Example 1.7 "StaticMeshEditor" is all one word The word Static Mesh Editor is 3 separate words in unreal documentation https://docs.unrealengine.com/latest/INT/Engine/Content/Types/Sta ...
There was a recent bug report that matched the description of some older cases (see linked UDN). The issue raised in those cases, [Link Removed], had been fixed, but the recent question seemed to in ...
If the user upgrade a project form 4.7 to 4.8 the VR preview will only show up as a regular stand alone window. ...
Changes done to BTDecorator_Blueprint result in users not being able to upgrade their BP-implemented decorators to 4.7. ...
GameActivity.java needs to be updated to show the ad popup window on Android 7.0 devices. GameActivity.java uses Gravity.BOTTOM or Gravity.TOP to place the ad. One thing to try would be to edit ...
Navmesh breaks and repeats pattern from individual landscape section when a project is updated to 4.7.2 and then build or build paths is pressed. ...
In UE4.7 Preview 5, cannot add events for the main component of the SkeletalMeshActor. (see screenshot.) ...
This project crashes when opening most maps after converting to 4.7 Preview 5. Also crashes after converting to 4.8 Main (tested in //depot/UE4/Promotable-CL-2429371). Crash log attached. Crash R ...
Skeletal or Static Meshes exported from DAZ Studio as 2014 FBXs import with errors since 4.7. The same mesh in 4.6.1 imported without perceived errors. [Image Removed] Attached Files: DAZ_Test.fb ...
The UMG editor allows us to add a Material Parameter Control track to an animation. This track makes it possible to animate parameters used in a material. Designers can scrub the timeline and previe ...