[CrashReport] UE4Editor_Engine!UTextureRenderTarget::GameThread_GetRenderTargetResource() [texturerendertarget.cpp:44]

UE - Editor - UI Systems - Jul 21, 2017

This is a common crash that has been affecting users since at least 4.15. This may be the same issue as [Link Removed], which was closed due to inactivity User Descriptionsloading a level Source ...

Points on a FRuntimeFloatCurve in an instance of a Blueprint that inherits the curve from its parent are reset when reloading the level it is in.

UE - Gameplay - Dec 14, 2017

In this situation, a FRuntimeFloatCurve UPROPERTY is stored in an Actor Component called CurveComponent. A Blueprint of MyActor (A subclass of AActor) is created and the CurveComponent is added to t ...

Warnings (TEnumAsByte is not intended for use with enum) when packaging with Blueprint Nativization method set to Inclusive

UE - Gameplay - Blueprint Compiler - Feb 16, 2017

User gets the warning below after trying to package a new VR template if Blueprint Nativization is set to "Inclusive" Warning: "THelper: Packaging (Windows (64-bit)): xgConsole: c:\program files (x ...

Implemented Interfaces are not added to nativization list

UE - Gameplay - Blueprint Runtime - Jan 25, 2017

Implemented interfaces are not added to the list of assets to nativize when the blueprint class that implements them is flagged for nativization, saved, and compiled. This results in a package failu ...

EditCondition specific does not prevent values from being changed.

Tools - Mar 9, 2017

1) Using the Meta specifier EditCondition will gray out the property box so that it cannot be clicked, but using tab from another property box will place the cursor inside the grayed out box. 2) V ...

Saving a new material after creating a landscape crashes the editor

UE - Graphics Features - Dec 27, 2016

This crash occurs when you create a landscape, then create and save a material. Note The crash does not occur unless a landscape was created first I came across a couple of crashes revolving around ...

[CrashReport] UE4Editor_DetailCustomizations!`FBrushDetails::CustomizeDetails'::`2'::Local::OnClassPicked() [brushdetails.cpp:172]

Tools - Aug 29, 2017

This is a common crash that has occurred since at least 4.15 and affected more than 100 users. The callstack shares some similarities to [Link Removed], which was not resolved. User DescriptionsGo ...

[CrashReport] Cooking Commandlet crash - FAsyncWriteWorkerWithSplitExports::DoWork() [savepackage.cpp:563]

UE - Foundation - Core - Cooker - Aug 21, 2017

This is a regular commandlet crash that has occurred since at least 4.15. Source Context 543 IFileManager::Get().SetTimeStamp(*Filename, FinalTimeStamp); 544 } 545 } 54 ...

StaticMeshComponents do not scale to negative value

Tools - Nov 22, 2016

The scale of the component does not reach negative values like the instance of the object. However, the user is able to enter a negative number and the object correctly reflects that entered number. ...

LogUObjectGlobals:Warnings when recording with Sequencer Recorder

UE - Anim - Sequencer - Feb 1, 2017

Warnings occur when recording a new sequence in Sequence Recorder This is not a regression, since it happens in 4.14.3 Warnings:LogUObjectGlobals:Warning: Guid referenced by ThirdPersonCharacter_C ...